GM Struggles

Struggles, wins and losses of a gamer

Tag Archives: Roleplaying

Getting ready! Two Purchases

So, I have been a while without posting, have been mostly reading things and preparing myself to run the, since my game is composed of Pirates, I need to get source material and ideas into my brain, to make the game really be about that and also, to be able to give them fitting ideas on the fly.

Just now I placed an order on for two general books, I have mostly gone digital but somethings are hard to leave behind, so when it comes down to the system book, maps and resources like names I prefer print over digital. The books I purchased are:

1. Story Games Name Project, a book that collects names to be used for your game, the idea and work in making the compilation was by Jason Morningstar. I really need to make sure I got fitting names at a game table and even more when my players have the guts to name an elf warlock Miguel… when I asked the player to choose a more fitting one he changed it… to Miguelel.

2. Dyson’s Delves Limited Edition is a book with maps and ready to use dungeons by Dyson, a great artist that I have been following through RPG Bloggers and RPG  Blog Alliance Network. His maps and dungeons are cool and evocative and I want to show him my appreciation and support too, so everyone wins. If you want to check out his maps and other stuff check out his blog at and see how much stuff is there for free, if you got some spare money and wanna help him though, do as I did.

Meanwhile I have been sharing some stuff about my current game (powered by Dungeon World) at the Story Games Forums, selflessly collecting their wisdom, advice and tips to make the game better in any way I can.


Trying a New Game: Selling the System

This is the followup to the previous post, which you can read here: Trying a New Game: A Matter of Trust.

I talked about how trust developed through quality games plays a role in what a GM can present a group, how I don’t have that trust from half of the group, and I ended it saying that I want to GM them a game of Dungeon World.

In order to have them be truly willing to try something, and not just willing to prove to me that a new system is not a good choice, I have to sell them the system and the game idea, and sell them well.

System Update

System Update (Photo credit: bovinity)

The two players that I have to yet get the trust from are reluctant to even try a new system, and I can’t say they have no reason to. Gaming time is harder to get by as we grew older, and learning a new system takes time and effort. In fact when I talked about this to one of them he stated he is not really in favor of trying new systems exactly for that reason, time and effort spent for little gain, he doesn’t really believe in an evolution in game design, he believes in knowing a system. Both are the same in that regard, they are happy with the systems we played together, which are GURPS, Storyteller and D&D from 2nd edition to date.

The flaw in their reasoning, in my opinion, is the fact that none of those actually work well with the group we currently have, in fact in the last 4 years we had less than two good games and a lot of short term tries that didn’t quite cut it, and of the two, one required one entire evening of talking about the problems we were facing with the fun in the game and how we could go around it.

I am trying to find a system that works well for us. Enter Dungeon World.

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