GM Struggles

Struggles, wins and losses of a gamer

Tag Archives: Role-playing game

Expectations: Being on the Same Page

I have been debating to a friend about Dungeon World, the system’s simplicity and he compares some things to Legends of Anglerre (which is powered by FATE), a point of central debate we had was how he could see frustration arise from how something is handled, like an arm being ripped off. In Dungeon World there is no hard rule for doing it, and he saw the messy tag alongside the 16 HP dragon example as something that can arise way too often, in LoA such a consequence is first and foremost chosen by the player, and only to avoid being taken out, as such he sees no chance for frustration.

My point was pretty simple though: it can be frustrating in both cases, the greatest difference is that in DW the GM has to make an effort to be on the same page as the players, there is no other way it can work at all, otherwise he will be unfair and deviate from what the group want  very very fast, in LoA he can present me that this kind of thing is part of the game upfront, and I can just say I am not interested right there.

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Trying a New Game: A Matter of Trust

A smiley with glasses.

A smiley with glasses. (Photo credit: Wikipedia)

So, last time I talked about my Seed for the Dungeon World game I am planning. What I haven’t talked about is how it ties into what I see as needs of my group, my own needs, and everyone’s expectations on the table, this was supposed to be  a single post, but since there is a lot of different topics to cover I have split it into parts.

Anyone who GMed a game they can be proud of, or played in one they had a blast can see where I am going here. When you enjoy that kind of game and have that kind of experience, you trust your GM to provide you with another game like that without even realizing it. We associate the good game with the person “in charge” of it, and are willing to accept more deviation from our preferred style/tone/system when playing.

It is not a problem, much to the contrary, it is a great thing, it gives the GM more room to actually work on something he has more interest while still being able to provide you with a game you want to play. The only problem is when you want to GM and you lack that kind of trust.

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