GM Struggles

Struggles, wins and losses of a gamer

Category Archives: Game Design

Dice are random right? riiiiight…

I have two opposite players in my table, they are friends, they enjoy much of the same thing, they game well together, but whenever they pick up the dice, things go south fast for one and heavenly well for the other. Sounds unlikely right? Ina  recent game one of my friends was GMing, we were all playing newly awakened mages in a Mage game.

During our training, he informed us, we would make different tests and he would have the results stored, he recorded the amount of successes from each player and made some kickstarter-like rewards that were unlocked the higher our number of successes. I don’t have the exact numbers (though he has them in excel) but it was something like this:

  • Standard Success Rate in NWoD ruleset: 30% (7-10 on a  d10)
  • Lucky Guy success rate: 60%
  • Player A: 35%
  • Player B: 33%
  • Me (my rolls are like proof of statistics): 30%
  • Unlucky Guy: 20%

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